Sketch for example has a yearly fee attached, but doesn't lock you out of using it when your license expires, it just prevents you from updating it until you renew. I'm actually ok with paying an annual fee for software to ensure the product is adequately funded and updated regularly. If I was still able to open InDesign/Ai/PSD formats and export to a format that a studio who only has Adobe tools could still open and use without issue, I'd drop my CC subscription in an instant and save myself £600 a year. Motion and video studios for example often use a multitude of tools in tandem to get the results they need – After Effects, Cinema4D, ZBrush, Final Cut – they use the tools they need and it's often not an issue due to widely accepted file formats. We should be free to use any and all tools and methods available to create the best work we can for our clients. Ideally, we as an industry shouldn't be locked to proprietary formats and pipelines. This is directly contradictory to what we are constantly telling people on these very forums, that it's the individual that makes the design, not the tool. I pay £50 a month for software I barely use, purely because I sometimes need to be able to open an IDD file or send an AI file to a large studio.ĭesign education also hammers home the Adobe name, which is exactly what Adobe want – students graduating and going into an industry with experience only using their packages and the idea that only the Adobe products matter. If more freelancers and SMEs who act as suppliers begin using the cheaper alternatives, hopefully larger studios will be be forced to use these in tandem. Not that you'd ever want to, because it's clunky and horrible to work with for that purpose. Who is Photoshop even for anymore? It still has powerful image editing capabilities, but you can also now use it to design web and app layouts apparently. My issue with Illustrator and more specifically Photoshop is that they feel like multi-purpose tools now that try and do a bit of everything. I'll admit though, web and digital technologies move a lot quicker, and the industry as a whole is generally more flexible when it comes to digital work pipelines. The same can be said for Sketch, which a lot of studios are now making use of in their workflows because it was built from the ground up for one particular field. Affinity is fresh and feels much more intuitive to use. Illustrator has a hell of a lot of features, but they're often hidden away in menus or behind cryptic names. Real-time gradients for example, chunky anchor points, and graphing variable stroke widths all make the workflow exceptionally faster and smooth. My experience with Affinity Designer so far has been that whilst it still doesn't quite do everything that Illustrator does, of the things it does do it does them a hell of a lot better from a usability point of view. ![]() I do think we'll start getting Affinity files in the new year - and we'll probably have to run Adobe and Affinity in tandem. Adobe with their CC subscription model pissed off a lot of people - it costs about £50 a month for creative cloud.įor business, SMEs and freelancers, it's a no brainer to ditch the Adobe CC and pay a 1 off fee for the software you need. The price for each software is £50! All in no Contract. I've used the Beta of AF Photo and Designer - and they are sublime pieces of software, beautiful to work with. And this is where I think the large Quark user base may consider moving to Affinity over Adobe, as Affinity is simply cheaper.Īffinity have released their version of PS and Illy, Affinity Photo and Affinity Designer (repsectively).Alreayd Affinity have a shoe up on Quark, by having supporting applications. Quark users still need to purchase additional software. Which makes the move to Adobe easier, as they provide Illustrator InDesign and Photoshop which is the package required for designing. Problem with Quark is there is no alternative to Photoshop or Illustrator. ![]() ![]() However, I can't see studios moving back to Quark - although it still does have a large user base.
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